#include "UtilityPCH.h"
#include "UT_FilmBase.h"

using namespace Utility;

//----------------------------------------------------------------
UT_FilmBase::UT_FilmBase(int32_t iXRes, int32_t iYRes)
	: m_iXResolution(iXRes)
	, m_iYResolution(iYRes)
{

}
//----------------------------------------------------------------
UT_FilmBase::~UT_FilmBase()
{

}
//----------------------------------------------------------------
void UT_FilmBase::UpdateDisplay(int32_t iX0, int32_t iY0, int32_t iX1, int32_t iY1, float fSplatScale /* = 1.f */)
{

}